mw✳MATTHEW WEPRINDESIGN LEADER / BUILDER / EDUCATOR
← Selected work

PHLUFFLE / FOUNDER & AI PRODUCT DESIGN

Designing an AI studio
for collaborative prototyping.

From a sentence or an existing screen to a working prototype people can explore, discuss, and improve together.

MY ROLE
Founder · Product design · Build
SCOPE
Strategy, UX, brand, design system & engineering
STATUS / OCTOBER 2026
Operational; advanced capabilities in reliability testing before public access
The Phluffle editor: a prompt, visible generation summary, and working mobile preview.
The Phluffle editor: a prompt, visible generation summary, and working mobile preview. View full size ↗

01 / THE OPPORTUNITY

Shorten the distance
between an idea and a decision.

A design is easier to discuss when people can experience it. But turning an idea into a working flow often means moving between briefs, design tools, code, and scattered feedback.

I created Phluffle to bring that work together: start with a prompt or an existing screen, generate a multi-screen prototype, and keep refining it in the same workspace. The audience includes designers and engineers exploring alternatives, founders making an idea tangible, and teams reviewing work together.

02 / THE EXPERIENCE

Give people visibility.
Keep them in control.

Show the work as it happens.

Generation reveals the plan, progress, and emerging screens. People can follow what is happening and stop the process instead of waiting behind an unexplained spinner.

Change the part that needs changing.

Users can select a screen or element and describe an edit. Targeted regeneration supports focused iteration while preserving the surrounding design.

Keep feedback attached to the work.

Shared workspaces, presence, live cursors, and pinned comments bring collaborators into the same context. A multi-screen canvas makes the broader flow visible.

Canvas view brings the login and profile screens together, with navigation relationships and version history.
Canvas view brings the login and profile screens together, with navigation relationships and version history. View full size ↗

03 / USED IN MY OWN PRACTICE

Build with it.
Keep learning from it.

I designed and iterated CandyBark, OneTapJobs, and GigSchedule in Phluffle. Using the studio across commerce, job search, and scheduling keeps the work connected to different product needs.

Those projects make Phluffle part of my own design practice: a place to explore screens, refine flows, and move ideas toward implementation.

CandyBarkBrand and commerce
OneTapJobsJob-search experiences
GigScheduleScheduling and operations

04 / DELIVERY & RELEASE JUDGMENT

Built end to end.
Released deliberately.

My ownership spans product strategy, interface design, the design system, AI behavior, engineering, and release review. I work with AI coding agents while retaining responsibility for direction, evaluation, and the resulting experience.

The platform is built and operational. Advanced capabilities—including exports, GitHub integration, and Live Deploy—are implemented and undergoing reliability testing before public access. Availability is being phased in.

Speed makes iteration possible. Reliability determines when the experience is ready for more people.

THE PUBLIC EXPERIENCE

A clear invitation
to start making.

The landing page introduces the core promise, offers a prompt or screen import as a starting point, and shows how the studio supports ongoing iteration.

Phluffle’s public landing page, from the first prompt to product examples and sharing capabilities.
Phluffle’s public landing page, from the first prompt to product examples and sharing capabilities. View full size ↗

FROM WHAT IF TO WHAT’S NEXT

Explore the product.
Talk about the decisions.